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000150_nobody_Tue Apr 20 06:57:17 1999.msg
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Message-ID: <66A57735EFD3D211B80400600815A745A889E8@USHEM201>
From: "Cox, Michael D" <michael.cox@eds.com>
To: mcox4@gmu.edu
Subject: FW: [amos-list] A big hello and animation problems
Date: Tue, 20 Apr 1999 06:56:45 -0400
Return-Receipt-To: "Cox, Michael D" <michael.cox@exse01.exch.eds.com>
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Michael Cox
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EDS ULANA II WWW: http://www.eds-ms.com/superstore
(703)742-2991 (V) Email: Michael.Cox@EDS.com
(703)742-2543 (F)
-----Original Message-----
From: Matt Briggs [mailto:s9225796@rothervalley.ac.uk]
Sent: Monday, April 19, 1999 8:48 AM
To: amos-list@onelist.com
Subject: [amos-list] A big hello and animation problems
From: "Matt Briggs" <s9225796@rothervalley.ac.uk>
amos-list@onelist.com
Hiya all! It's my first e-mail this list so I hope your all gonna take good
care of me :) (!)
Anyways, I'm working on this superb isometric adventure game which is
currently being
coded in Amos 1.3 and BlitzBasII. (I would be using AmosPro - but I don't
have the
compiler for it! :( )
My question is (and I'm sure tons of people have asked this before me) - can
Amos 1.3
load/spool and play standard animation files? If so can someone please send
me some
example code showing me how to. I do not really wish to use an extension,
but if that is
what it takes then so be it.
Thanks for all your help
Matt Briggs
P.S. remember to look out for a demo of a game called `TimeBombs' which will
be hitting
the Aminet and Amiga Format soon :)
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